Mob Builder
Build custom mobs with equipment, attributes, and properties
Choose a mob to customise. Equipment and properties are preserved when switching.
Undead
Zombies use a humanoid body, skeletons have thinner limbs. All burn in sunlight.
Piglins
Nether mobs with pig-like features. Barter with gold and wield crossbows or swords.
Preview
Loading 3D preview...
Drag to rotate
How to Use the Mob Builder Guide
Create custom Minecraft mobs with equipment, attributes, and properties. Generate /summon commands with a live 3D preview.
Quick Steps
- 1Choose a mob type from the selection grid
- 2Equip armor and weapons in the Equipment tab
- 3Adjust health, speed, damage, and other attributes
- 4Set properties like baby mode, invisibility, or custom name
- 5Copy the /summon command from the Output tab
Example Use Cases
- Create armored zombie guards for adventure maps
- Build custom boss mobs with high health and damage
- Design named NPCs with specific equipment for servers
- Generate mob spawns for command blocks and datapacks
Tips
Equipment is preserved when switching between mob types
Only non-default attributes are included in the command to keep it short
Enable "Persistent" to prevent the mob from despawning
Use "No AI" to create stationary display mobs
Frequently Asked Questions
How do I summon a custom mob with armor in Minecraft?
Pick the mob type (zombie, skeleton, piglin, etc.), equip armor and weapons in the Equipment tab, tune attributes like health and speed, then copy the /summon command. Paste it into a command block or chat — the mob spawns already equipped.
Can I make a mob that doesn't despawn?
Yes. In the Properties tab, enable Persistent (PersistenceRequired=true). The mob will never despawn naturally regardless of distance. This is also how named mobs behave by default — giving a mob a custom name implicitly prevents despawning too.
How do I give a mob a custom name above its head?
Set a custom name in the Properties tab. Toggle Name Always Visible (CustomNameVisible=true) to keep the name tag shown even when the player isn't looking at the mob. The /summon command includes both NBT tags so it's ready to paste.
Can I create a boss mob with more health than normal?
Yes — in the Attributes tab override generic.max_health and set a higher value. You'll also want to bump up current Health to match (otherwise the mob spawns at default health and looks hurt). Tune attack_damage, movement_speed, follow_range, and knockback_resistance for full boss behaviour.
Does the mob builder support baby mobs and zombie villagers?
Yes. Toggle IsBaby in Properties for baby variants of any applicable mob (zombies, piglins, etc.). For zombie villagers and piglin variants, the mob selector has dedicated entries that include the correct profession/variant NBT out of the box.